
The final boss fight of Persona 3 was an hour-long slog with something like fourteen phases. Each individual phase wasn’t too bad and you could kind of guess how many there would be since it was going through the Tarot Arcana and was clearly going to stop on Death, but what you probably wouldn’t predict was that one of the final phases had a spell that inflicted random status effects on your entire party, which could lead to your healers getting confused and targeting the boss with a full heal, restarting the whole thing.
Im convinced most games today have basically impossible difficulties that allow for a win through RNG.
I’ll get absolutely eclipsed by a boss fight 12 times in a row the suddenly I come close. I get wrecked another 4 times, then I get REALLY CLOSE, OMG THERES HOPE! Then, I’ll lose some random number of times, 0 - 10, and then an easy win that made it feel like they handed it to me.
Getting sick of it. Racing games are the worst, but Halo Infinite comes to mind.
You are a cat, and the games are laser pointers.
The original God of War on God mode final boss fight…that was crazy!
The ape in Sekiro was a dirty trick.



