AI-assisted development is bringing old games to platforms we'd never have thought possible. That's exciting, but the growing flood of unfinished ports is beginning to raise an uncomfortable question: how many of these games are actually worth playing?
One of the questions the author asks is exactly that, are you really getting ports of games?
The author doesn’t have an answer, but it is a question that requires further investigation.
If instead of AI we had a magical machine that gave you a bike. That’s great! You can do all sorts of things with your bike. So you hop on down to the movie theater, but the wheels fall off half way. You can’t fix the bike, so you walk home and miss the movie.
Now you’re right that any hobby project might get abandoned. But there were also generally only a few hobby projects. They had different reputations and track records.
Back to our bike example. Now we have hundreds of thousands of different bikes being printed from our magical machine. How do we pick the right one? What if all the bikes fail? What if there are a few that are good? How do we find the good ones?
The answer here might just be waiting to see how this all shakes out. Everyone has an oven at home, and everyone can make cookies. It’s great that everyone can do that. But not everyone can be a baker. Or I’m wrong. Maybe with AI everyone can be a baker. That is one of the arguments.