Some of the ports we’re seeing in the retro handheld community lately have been great, and I love seeing developers push these little devices beyond what they were ever intended to do. But I’ve definitely noticed what feels like a growing amount of ‘port-slop’, with new projects appearing seemingly every few hours, many of them feeling more like quick experiments than anything particularly worthwhile.

I’m not against the experimentation at all, but I do wonder if we’re reaching a point where quantity is starting to overshadow quality. Anyway, I put together a short opinion piece about it, just my own thoughts on something I’ve been noticing lately, especially here with my favorite old system: the PSP.

  • TORFdot0@lemmy.world
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    1 day ago

    Thank you for calling out the port slop. Decompilations and reverse engineering projects used to be worthwhile and exciting and now it’s become an ocean of half baked Claude code projects with no contributors and no base to stand on.

    I’m glad we got big ones like SM64 and OOT before the vibe coding craze, now I see a recompilation or port and it doesn’t even register now

    • joeschmoe@lemmy.world
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      8 hours ago

      Absolutely. I am also thankful for it. I’ve been shitting on these projects, and at least people here seem to be more against them, but holy shit, on Reddit, the mainstream subs at least (PCMR cough), they absolutely love these slop projects. Any slop project really, but especially the recomps and PS5 emus / translators.

      Some projects try to hide their vibecoding, then you dig through their commit history and see first commits with like 20k to 50k lines, and the project being quite new as well. People really love this KytyPS5 emu / translation layer (not retro, I know, just mentioning it). Guess what, it has the highest line count of any first commit I have ever seen, 200k lines. Project has only been a thing since Jul 16 of this year. You can’t make this shit up. https://github.com/KytyPS5/KytyPS5/commit/147188b143f67c27d8da396e759c19336f64c105

      To me, is the clearest indicator of vibecoding, if they are trying to hide it at least. If you are undertaking a serious project and not immediately creating at least a local git repo from the very first couple lines, this shit is straight outta Claude. Keep in mind Github is just a place to host git repos. Any history before adding a remote obviously stays and will be visible. These guys are legit creating their repos only when have tens of thousands of lines already. How about managing history from the start? Vibecoded.

  • Magiilaro@feddit.org
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    1 day ago

    What I hate with all this is that people see such slop and think that a perfect replica was created, with zero effort, by a single person in his bedroom. Had so many discussion with people about it, they don’t want to hear that such vibe coded things often only look good at a first glance but always have major flaws, issues and bugs.

    • caseofthematts@lemmy.world
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      24 hours ago

      You don’t understand, now we can get new mods and new modern features in these old games because of this!

      /s

      I’m sure it’s only a matter of time before malware hits people’s computers from all of these vibecode projects.

      I’ve just left the Golden Sun reddit community because the user base there is foaming at the mouths for all of the decomp/recomp projects happening. The mods did a vote and just over half of the votes agreed to allow AI coded projects. They still don’t want gen AI art, there, though. I suppose an artist can use AI to code a game, but coders can’t use AI to make art.

      • Magiilaro@feddit.org
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        8 hours ago

        It was especially bad, and the first time where I had people outside of some nerdy bubbles talk about it, was it when the slop coded Photoshop clone went through the media. All the dumb “Adobe will be dead soon now that we have a perfect clone of their programs” talk.